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That's what I was saying when powerDVD 14 was out.
It'll be the next version but nada.
Hopefully they'll implement it soon as there's no way I'm waiting until April next year for it!
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Ahh korrigan I was wondering when you'd raise your ugly head.
I proved to you in the old atmos thread for powerdvd 14 that my system decodes 7.1 DTS MA perfectly, (which it wouldn't if what you say is true)
http://forum.cyberlink.com/forum/posts/list/50/39616.page
Why bring it up again when it clearly doesn't apply?
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I normally don't feed trolls but I have to ask.....
I'm an amateur what exactly? Bluray watcher? An amateur powerdvder? An amateur Dolby atmos seteruperer?
Why would I care where someone works or what equipment they have when all I want is some info on cyberlink supporting Dolby atmos decoding in powerdvd?
People coming on forums to tell people to buy what they have bought, telling people what they ask for is impossible in an extremely patronising way gets people's backs up yes.
I read the comments back and I still stand by all I said.
It's called the consequence of your actions.
My equipment might be expensive crap to you but its all relative.
If someone has spent less money than you on a similar product you see it as cheap junk, if someone spends more
money on a similar product you see it as a waste of money.
It's human nature, everyone does it.
In what way isn't my equipment setup efficiently for the use I was intending exactly? (which is also extremely assumptions on your part)
I'm looking for the best sound quality I can afford I love everything to do with sound, it my passion.
If my visitors or neighbours are impressed as a result of that you'd have to ask them but it's not my priority.
Anyway great help with the thread. You didn't even mange to mention atmos once, that's trolling and against forum rules I believe.
Just came on to have a pop at me and stick up for your friend?
How quaint!
What are you recommendations? I'd love to get the advice of a 'pro'
Sell all my gear and buy an onkyo?
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Luek. Finally someone who can see this from a logical standpoint.
You are correct the only difference with an atmos game is the height speakers. There isn't a game out yet that supports atmos so we'll have to wait and see how it's implemented.
I find it really shocking that cyberlink can't clarify their position on this issue.
People have been asking for this feature for over a year.
I have sent questions to customer support and I haven't received one bit of info back, not even a reply!
Doesn't look good!
Cyberlink are too interested in these silly apps and cloud storage etc. it's not the all in one software solution for media playback it touts itself to be!
They've lost focus somewhere down the line and its knocked their development priorities off kilter.
I'd ask for DTSX decoding to analogue too but apparently I'm the only one who would use it! 😀
I'm sure another competitor will come along and clear up.
I bet everyone will jump ship as they want full UHD support and decoding whilst supporting the new UHD optional sound formats. It's not going to be cloud storage and apps that keep their hardcore customers, that's for sure!
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I apologise if I came across harsh but I don't like being patronised much.
I am in no way rich financially, but spend my money on things I use a lot and/or things I use for my work.
I like your witty sarcasm but I bet by this time next year we'll have cheap logitech atmos setups for PC's like we do for 7.1 at the moment and it wouldn't surprise me if motherboard manufacturers did put an extra stereo minijack or two on their boards in the near future.
There's Virtual Reality supporting atmos (albeit probably fake) and then there's the steam boxes and Mini ITX PC's etc.
Dolby Atmos DTS X to analogue is a needed feature and should be implemented by cyberlink IMO.
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Now it's your turn to be funny. I work in film, and blah blah blah much ego massaging and purchase justification
I don't care for what you do, who you know or what you have. I'm not getting into a pissing contest when all I want to know is a one word answer to a very simple question from someone in the know.
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What are you using right now to play Atmos or any kind of immersive sound?
Not that it has anyting to do with the question I asked but if you are referring to my home cinema setup I'll enlighten you.
(you obviously can't read the information in my signature)
I use an RME fireface UC. It features some of the best DAC's in the world (That's digital to analogue conversion just incase you didnt know) and the word clock is fantastic (look it up)
DAC's are the main reason why all music sounds TERRIBLE on AVR's. They use cheap DACS which aren't even in the same universe, never mind league, compared to the likes of my RME Fireface, my mobile Apogee Duet and my studio favourite the Prism Orpheus.
http://www.prismsound.com/music_recording/products_subs/orpheus/orpheus_home.php
I then go through BALANCED XLR/TRS (thats right, pro connectors with no noise or signal loss, who wants ground loops, you must know all about that from your cinema installations im sure) to a 7.1 active Mackie reference speaker monitors consisting of 3x Mackie MR8 and 4x Mackie MR5's and a Tannoy TS10 Sub. These are perfectly matched active biamped speakers with a real crossover (i.e not a crappy AVR one). I also use a Octava HDMI matrix to output HDMI inputs from bluray players xbox wii U etc) into 7.1 analogue and be able to switch HDMI outputs to either my 4k screen or my Panasonic PTAT8000e projector.
I watch all this sat on my D-box ready Fortress Matinee chair I imported from America.
I've got to say it sounds really good. A lot better than any high end consumer home theatre setup I've listened to and i've listened to a lot in my time.
Where were you going again with this? I don't see your point?
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Anyway, back to the silly game comparison. Who has invested the development time to render these games using Atmos? Cyberlink or the game company, which has a huge user base potentially caring about this feature?
Is this a serious question? No one has made one yet. Obviously the game developer will do in the future, starting with Dice and Star Wars battlefront. Is this your way of avoiding admitting that i'm right in that games have been using object based audio very similar to atmos for over a decade? I'll presume so. Why would Cyberlink invest development time 'rendering' games anyway?
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I never said it wasn't possible technically to use a PC to decode Atmos. Of course it its.
Something we agree on and something cyberlink should implement.
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Do they require the gamers to buy additional hardware? Which models do they support? How much do they cost? How many gamers have done so if it's the case?
I don't know what you are talking about, youre not making any sense.
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Or are they, most likely, simulating Atmos in a pair of stereo headphones, which is what the majority of gamers are using anyway, and what DTS:X headphone does brilliantly?
No ones got a game with atmos out yet, like I said in my previous post. A lot of gamers use pseudo stereo, phase canceling fake surround yes but thats not what we are taking about here. You're getting confused.
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In a real Atmos setup, you don't only need to tell what each speaker is used for. You also need the AVR/processor to calculate the distance, level and crossover for each speaker, or you get garbage. Nothing that a PC with a microphone couldn't do, but you really see the Cyberlink development team spending time on something for which they have zero competence?
You assume (again) Cyberlink have zero competence at what is essentially fundamental and the essence of what they do. I would hope that they can do it as I would find this more plausible than them knowing about cloud storage and the ios apps they are churning out, Why wouldn't they know their craft? Your statement is ridiculous and stop it with the mics already.
You think that companies that make AVR's dont just license the mic tech they use? You think they write the code from scratch?
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I'm only saying there is NO MARKET significant enough for Cyberlink to justify the cost of that development, when bitstreaming covers the needs of 99.99999999999% of their users.
How do you know this, more assumptions again?
Why has this thread had the most views apart from the sticked threads if no one wants it? (seeing you ignored my question last time) PowereDVD is there to keep everything in the box, it supports decoding of 5.1 and 7.1 to analogue, it's not much work to add atmos support you clearly should know this as a programmer. It's probably a license reason more than a technical reason this hasn't happened yet.
As I said earlier windows 10 has the dolby license included for 3rd party apps needing to using dolby's patented tech so this removes the limitation.
If cyberlink won't, someone else will.
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If you can't see that, keep waiting for something that isn't going to happen. The only reason you're waiting is because you're too cheap to spend a few hundred to buy an Atmos AVR. Do this and your problem is solved. Instead, you want Cyberlink to invest hundreds of thousands in development cost that they will never recoup. Sure, makes complete business sense.
I'm too cheap to pay a few hundred on an AVR?!? You are using consumer equipment and have the audacity to scoff at me? you really are insecure, I've got an audio interface that probably cost more than your entire setup for crying out loud!
Price me up a pre processor oh great system installer, it needs at least 11 outputs that are balanced and supports dolby atmos, DTS X HDMI 2.0, Must be HDCP 2.2 compliant and have 4:4:4 Chroma subsampling support for a few hundred quid and i'll buy it.
I like things to sound good, the best they can be. AVR's are cheap all in one solutions that break all the time and keep you upgrading evey few years by forcing you to jump through upgrade hoops.
In AVR's the DAC's are bad, the amps are bad, there's crosstalk from components being close together, unbalanced noisy connectors I could go on......
I can't be bothered wasting my time on the rest of your drivel. You clearly don't know what you are talking about, you are so far off the mark.
I just want an answer to my original question from someone who preferbly works for cyberlink. I've sent support questions and posted on here god knows how many times but to no avail.
Food for thought:
Windows 10 has no media player but a license for Dolby that 3rd party apps can use for free.
Dolby Atmos is availble on tablets and phones and AVR's right now. Atmos supported games are out in a few months, atmos movies are out now.
Cyberlinks main competitor has gone out of business (due to dolby licensing court cases i believe) and you can't see the benefit of powerDVD, a touted all in one, all in the box solution to HD playback, supporting said atmos?
Your comments are all hyperboyle and assumptious, based on your biased opinion and purchase justifications and are no help or are of benefit to anyone interested in analogue conversion of dolby atmos within powerDVD.
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Let's get one thing straight. I fully understand how Dolby Atmos and DTSX works.
I find your post extremely patronising whilst at the same time highly amusing.
I have a degree is music production, composed music for games and films and have created many surround sound mixes encoded to DTS and the likes.
You clearly have been taken in by the marketing lingo.
How do you think games provide surround sound in real time exactly? I'll tell you how, in exactly the same way (near enough as Atmos, see here if you care.
https://books.google.co.uk/books?id=0TAE5me0GhwC&pg=PA306&lpg=PA306&dq=sound+in+games+object+based&source=bl&ots=_7HBI-0SHY&sig=LLh41J5f5pXk9-GM_my2MkDpovk&hl=en&sa=X&ved=0CCAQ6AEwAWoVChMI2ZXM1JiXxwIVRA4sCh2GygJw#v=onepage&q=sound%20in%20games%20object%20based&f=false
These object based sounds are created in real time and can also add effects in real time (for example footsteps on metal or carpet using the same audio object sample source with real time effects)
This is all going on whilst rendering the gfx, physics, AI, etc but you reckon it'll be impossible for powerdvd to come up with a way of panning simple audio objects without effects, gfx, AI, physics whilst playing a video file?
That did make me laugh I have to admit.
Do you really think that an AVR/processor is the only way to know how many speakers are connected to a source? Youve never plugged a mini jack cable into a PC and been asked what it's used for?
You've clearly just read a few paragraphs on Dolby Atmos and now consider yourself an expert.
You think it'll take a lot of work for motherboard manufactures to provide one or two extra mini jacks for front and/or rear height speakers? Do you think the extra mini jacks should be added before suitable methods of playing back said source are available?
Exactly the same thing happened with 5.1 and 7.1.
You think software can't have a diagram of the speaker layout where you can move the positions to what matched your setup? Just like windows can have a 5.1 setup with sides or rears in the windows configuration.
You think that "audio objects rendered in 3D space" is some amazing feat of technology that isn't just panning and volume between the speakers you have?
Last time I checked every PC from the last 10 years has a mic input.
People that take sound 'seriously' (as you call them that apparently need an AVR) won't even consider using the mic method. Room treatment and speaker placement will always sound better than cutting and boosting frequencies resulting in a phasing, wishy washy mess that only sounds good if you put your head in the exact position of the mic!
I remember this 'tech' being pushed to recording studios over 10 years ago. It was laughed out of the controls room world wide and put into these consumer AVR's we see today.
It doesn't work well basically, but that's another thread.
Do you work for cyberlink? How do you know it's only hundreds of customers that would use this tech?
You don't, you just assume and assumption is the mother of all cock ups as I'm sure you know.
People have been asking for Atmos since powerdvd 14. There are threads on this very forum from users asking for it. Maybe if you tried searching you will see all that.
It sounds to me like your trying to justify a purchase of your overpriced AVR and don't want to see it being made redundant by a piece of software that is capable of doing exactly the same thing for a fraction of the cost.
Microsoft has also paid for Dolby licensing in windows 10 which should include Atmos.
You can buy tablets and phones that have Dolby Atmos (albeit cut down) Star Wars battlefront game is coming out with Dolby Atmos support this year.
Atmos is everywhere, apart from the PC.
I think I see a niche here, apparently I'm the only one who can)
Windows 10 have dropped media player so consumers will be looking for an alternative.
It's this kind of support that is required to differentiate powerdvd from the rest of the market, the market of free players that'll do bitstreaming for nothing!
If they don't someone else will.
I can't get over how you think your AVR will decode Atmos but it'll be impossible for cyberlink to achieve.
You are truly an idiot who can't see past his own opinions and can't see the wood for the trees.
Can someone from cyberlink please tell me if they are looking into/are/are going to look at Dolby Atmos decoding to analogue please so I don't have to educate patronising fools that always seem to pop in with their misinformed nonsense and try and hijack a thread.
ARE CYBERLINK WORKING/GOING TO WORK ON DOLBY ATMOS OR SHOULD I LOOK ELSEWHERE?
EDIT: if no one is bothered about Atmos why is this thread the most viewed on the powerdvd 15 forum apart from the stickies?
why are there articles all over the web about people trying to find ways getting it working?!?
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I disagree. I remember people saying the same thing about 7.1 but Cyberlink supported analogue decoding of that eventually.
Seriously what is the point in powerdvd if you're bit streaming?
You might as well just buy a bluray player.
You say it's too complex of a thing to program?!?
Games have been making realtime panning positions in surround sound for decades and I'm sure my PC's CPU has a lot more processing power than any AVR out there!
The game star wars battlefront is coming out in a few months which is the first game to support Dolby Atmos.
Powerdvd is there to replace standalone bluray players and decoders and the like.
That's the sole purpose of this software, it's the unique selling point, it's primary function to keep it all in the box!
Picture and sound is all they need to support. Drop the apps and cloud fluff that nobody wants and give the enthusiast a legal method of playing back the latest formats in the way they want to do it.
I find it hard to believe it will be hard to implement when the Dolby Atmos and DTSX mixes for films on made on PC's using said soundcards in the first place. If I can buy Dolby Atmos plugins for protocols why can't I buy software to play it back? Your argument is illogical.
If cyberlink don't someone else will. They could hit the ground running with this and clean up if they pull their finger out!
Saying it's only good for a handful of enthusiasts is also illogical. It's only the handful of enthusiasts who buy powerdvd in the first place. Otherwise they'll use plenty of the free players like MPC or a bluray player as powerdvd would be pointless.
You support it all or don't bother at all. Otherwise your product is not a viable solution for said enthusiast.
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I'm sure they won't be mandatory but cyberlink supporting the formats properly should be.
Cyberlink have Dolby and DTS licenses already. If they don't support this someone else will! There's not many options these days for HTPC users but that doesn't mean cyberlink should be complacent.
Powerdvd could be the best/only option for huge Atmos/DTSX setups.
A Soundcard with adat could support the 32 channels of Atmos!
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Is there an update on this yet?
On The 24th of August the Blu-ray Disc association are starting to license its ultra HD bluray format. This means people can start making hardware and software that supports the new 4k bluray.
http://www.kitguru.net/components/optical-drive/anton-shilov/blu-ray-disc-association-begins-to-license-ultra-hd-blu-ray-technology/
Hopefully this means cyberlink will add Dolby Atmos and DTSX decoding to analogue. We've only been asking for a year already! Give your customers what they want!
If powerdvd just bit streams the new formats to an AVR, there is no reason to have powerdvd in the first place IMO.
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The point is you can do it all in your PC which is the boat powerdvd is supposed to be sailing.
I have active speakers with an RME fire face soundcard and have no problem with dtsMA decoding right.
There's threads on atmos in the powerdvd 14 and 15 sections going back a year.
Hell, you can get tablets with Dolby atmos these days (I know it's not the same)
But buying an atmos enabled amp with balanced outputs is like £1600 minimum.
Also the first game supporting Dolby atmos is due out in November, Star Wars battlefront. I really hope windows 10 adds atmos and it's not just but streaming for people with amps/decoders.
Windows 10 are also dropping media player so it would be the perfect opportunity for cyberlink to get all the basses covered and hit the ground running with Dolby atmos, DTS X decoding and 4k acceleration.
If I can see it as a customer how come they can't see it as a company?
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These are the kind of features we want. As well as Dolby atmos and DTS X support.
It seems cyberlink have lost focus. We don't want apps and cloud storage and all that modern day bumf, we want the latest bleeding edge features for high end home theatre to be supported within our PC without the need for extra boxes and equipment.
WAKE UP CYBERLINK!
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I feel your pain. It is a joke how crippled and regulated and DRM ridden music and video have become.
All these Different formats and standards, all we need is a 32float wav to be used by everyone and be done with it.
It doesn't stop piracy, it just makes everything so frustrating for the legitimate user.
Its not cyberlink fault though. It's the greedy film companies!
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<p>Yeah I'm just trying to keep it all in the box. Which is what I thought powerdvd would allow me to do (and what I believed to be the primary function of powerdvd) evidently this isn't the case. IMO They need reasons for people to buy it and it atmos would have been a great addition. Hopefully a company will make a 4k software player when 4k drops that'll support features like atmos and hardware video decoding, rather than cloud based fluff and silly apps etc. Cyberlink have left some very big holes that'll need plugging for home theatre enthusiasts. They own the market now, with no competition they should be trying to keep it that way rather than resting on their laurels and leaving opportunities for competing companies looking at entering the market. Saying atmos is a niche feature is the whole point in buying powerdvd in the first place. It is a niche piece of software. All they have to get right is picture and sound. They've sacrificed sound for cloud and apps and extra bumf I bet hardly anyone uses.</p>
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I can see your point but every free player has pass through.
That's why I (and many others) are interested in powerdvd. 3D bluray support and decoding DRM ridden consumer formats to analogue.
It's these unique selling points (albeit not crucial) that give customers a reason to buy it in the first place.
Otherwise what's the point? You might as well buy a bluray player with USB or networking support for mkv.
It's a shame. Surely it can't cost a lot to implement.
It's definitely more important that cloud streaming and all the other pointless features cyberlink seem to be adopting at the moment.
Looks like ill have to have a look for a atmos decoder.
An external sound card isn't exactly niche dedicated hardware these days. Most home recording setups and prosumer sound cards have enough outputs to do it.
Anyone wanting to watch a film on their computer will have a half decent setup in the first place.
Powerdvd is designed to play movies at full quality on your PC (in software). Passing through (bit streaming) to a £1000+ DVR is missing the point entirely. If they have read their forum in the last 9 months they would know this already from the atmos thread.
Sounds like they are out of touch with their customers.
Cut the bumf and get the cutting edge feature support implemented.
I'm assuming windows would have to support atmos too as all it supports at the moment is 7.1 by the looks of it.
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Thanks for the reply but I think you've missed the point.
I use an RME Fireface audio interface that has support for as many outputs as I want (for atmos at least) via ADAT.
Decoding to analogue works fine for my current 7.1 setup and was hoping for powerdvd 15 to do the same with atmos.
I know lots of people who have ditched the AVR 'jumping through upgrade hoops' chicken feeding trail and have similar setups.
There was even a post to enquiring about it for powerdvd 14 9 months ago on this very forum!
If it doesn't support features like atmos decoding I honestly don't see the point I buying the software just for pass through.
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It is annoying but you can set windows to 24hz and it'll work as it should.
An auto refresh rate would be a lot handier. Think it messes up with 3D though.
In the nvidia control panel you can't select 1080p at 24hz if stereoscopic is enabled.
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Powerdvd 15 is out.
Does it support atmos decoding? Been waiting 9+ months and can't find any info on it.
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We need Dolby atmos decoding. It does seem to mention it on the spec page.
So disappointing. Especially after the forum posts going back at least 6 months requesting it.
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Does PowerDVD 15 support Dolby Atmos decoding to analogue?
Ive been waiting for months for a PC solution to this problem. There are loads of Dolby Atmos supported films out and lots of amps that decode atmos too.
How come cyberlink seem to have over looked/ignored this crucial, unique selling point of a feature?
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Any updates yet?
The list of bluray movies using dolby atmos is growing fast!
http://www.dolby.com/us/en/experience/dolby-atmos/bluray-and-streaming.html
This thread is 9 months old and still no news?
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