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Now it's your turn to be funny. I work in film, and blah blah blah much ego massaging and purchase justification
I don't care for what you do, who you know or what you have. I'm not getting into a pissing contest when all I want to know is a one word answer to a very simple question from someone in the know.
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What are you using right now to play Atmos or any kind of immersive sound?
Not that it has anyting to do with the question I asked but if you are referring to my home cinema setup I'll enlighten you.
(you obviously can't read the information in my signature)
I use an RME fireface UC. It features some of the best DAC's in the world (That's digital to analogue conversion just incase you didnt know) and the word clock is fantastic (look it up)
DAC's are the main reason why all music sounds TERRIBLE on AVR's. They use cheap DACS which aren't even in the same universe, never mind league, compared to the likes of my RME Fireface, my mobile Apogee Duet and my studio favourite the Prism Orpheus.
http://www.prismsound.com/music_recording/products_subs/orpheus/orpheus_home.php
I then go through BALANCED XLR/TRS (thats right, pro connectors with no noise or signal loss, who wants ground loops, you must know all about that from your cinema installations im sure) to a 7.1 active Mackie reference speaker monitors consisting of 3x Mackie MR8 and 4x Mackie MR5's and a Tannoy TS10 Sub. These are perfectly matched active biamped speakers with a real crossover (i.e not a crappy AVR one). I also use a Octava HDMI matrix to output HDMI inputs from bluray players xbox wii U etc) into 7.1 analogue and be able to switch HDMI outputs to either my 4k screen or my Panasonic PTAT8000e projector.
I watch all this sat on my D-box ready Fortress Matinee chair I imported from America.
I've got to say it sounds really good. A lot better than any high end consumer home theatre setup I've listened to and i've listened to a lot in my time.
Where were you going again with this? I don't see your point?
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Anyway, back to the silly game comparison. Who has invested the development time to render these games using Atmos? Cyberlink or the game company, which has a huge user base potentially caring about this feature?
Is this a serious question? No one has made one yet. Obviously the game developer will do in the future, starting with Dice and Star Wars battlefront. Is this your way of avoiding admitting that i'm right in that games have been using object based audio very similar to atmos for over a decade? I'll presume so. Why would Cyberlink invest development time 'rendering' games anyway?
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I never said it wasn't possible technically to use a PC to decode Atmos. Of course it its.
Something we agree on and something cyberlink should implement.
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Do they require the gamers to buy additional hardware? Which models do they support? How much do they cost? How many gamers have done so if it's the case?
I don't know what you are talking about, youre not making any sense.
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Or are they, most likely, simulating Atmos in a pair of stereo headphones, which is what the majority of gamers are using anyway, and what DTS:X headphone does brilliantly?
No ones got a game with atmos out yet, like I said in my previous post. A lot of gamers use pseudo stereo, phase canceling fake surround yes but thats not what we are taking about here. You're getting confused.
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In a real Atmos setup, you don't only need to tell what each speaker is used for. You also need the AVR/processor to calculate the distance, level and crossover for each speaker, or you get garbage. Nothing that a PC with a microphone couldn't do, but you really see the Cyberlink development team spending time on something for which they have zero competence?
You assume (again) Cyberlink have zero competence at what is essentially fundamental and the essence of what they do. I would hope that they can do it as I would find this more plausible than them knowing about cloud storage and the ios apps they are churning out, Why wouldn't they know their craft? Your statement is ridiculous and stop it with the mics already.
You think that companies that make AVR's dont just license the mic tech they use? You think they write the code from scratch?
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I'm only saying there is NO MARKET significant enough for Cyberlink to justify the cost of that development, when bitstreaming covers the needs of 99.99999999999% of their users.
How do you know this, more assumptions again?
Why has this thread had the most views apart from the sticked threads if no one wants it? (seeing you ignored my question last time) PowereDVD is there to keep everything in the box, it supports decoding of 5.1 and 7.1 to analogue, it's not much work to add atmos support you clearly should know this as a programmer. It's probably a license reason more than a technical reason this hasn't happened yet.
As I said earlier windows 10 has the dolby license included for 3rd party apps needing to using dolby's patented tech so this removes the limitation.
If cyberlink won't, someone else will.
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If you can't see that, keep waiting for something that isn't going to happen. The only reason you're waiting is because you're too cheap to spend a few hundred to buy an Atmos AVR. Do this and your problem is solved. Instead, you want Cyberlink to invest hundreds of thousands in development cost that they will never recoup. Sure, makes complete business sense.
I'm too cheap to pay a few hundred on an AVR?!? You are using consumer equipment and have the audacity to scoff at me? you really are insecure, I've got an audio interface that probably cost more than your entire setup for crying out loud!
Price me up a pre processor oh great system installer, it needs at least 11 outputs that are balanced and supports dolby atmos, DTS X HDMI 2.0, Must be HDCP 2.2 compliant and have 4:4:4 Chroma subsampling support for a few hundred quid and i'll buy it.
I like things to sound good, the best they can be. AVR's are cheap all in one solutions that break all the time and keep you upgrading evey few years by forcing you to jump through upgrade hoops.
In AVR's the DAC's are bad, the amps are bad, there's crosstalk from components being close together, unbalanced noisy connectors I could go on......
I can't be bothered wasting my time on the rest of your drivel. You clearly don't know what you are talking about, you are so far off the mark.
I just want an answer to my original question from someone who preferbly works for cyberlink. I've sent support questions and posted on here god knows how many times but to no avail.
Food for thought:
Windows 10 has no media player but a license for Dolby that 3rd party apps can use for free.
Dolby Atmos is availble on tablets and phones and AVR's right now. Atmos supported games are out in a few months, atmos movies are out now.
Cyberlinks main competitor has gone out of business (due to dolby licensing court cases i believe) and you can't see the benefit of powerDVD, a touted all in one, all in the box solution to HD playback, supporting said atmos?
Your comments are all hyperboyle and assumptious, based on your biased opinion and purchase justifications and are no help or are of benefit to anyone interested in analogue conversion of dolby atmos within powerDVD.
Haswell 4770k watercooled @4.6 ghz. 16GB RAM,
Nvidia 980TI GTX, Marantz AV7702mk2, Apogee Duet, 3x Adam A77X, 4x Mackie MR5's, 4X Mackie CR4
Panasonic PT-AT6000e projector, 120" fixed projector screen, Panasonic ST30 50" TV.