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Here are new features in v.21.
- The Video Intro Room And Designer
- New Title Effects And Tools
- AI Object Selection And Aura Effects
Here are the features added in v. 20.
- AI Sky Replacement
- Smart Fit Custom Music Duration
- Wind Removal and Speech Enhancement
- New Aspect Ratios
Here are the features added in v. 19.
- Custom Mask Selection tool
- New interface
- Reverse Timeline Display
- Audio Meters on Preview window
- Undock Windows
If you're interested, I demo each feature and discuss them on my YouTube page.
https://www.youtube.com/playlist?list=PLfpVJuTmZEi04Lypg7Vc9MDtYF8yG08je
Thank you that's perfect answer.
Looks like I will hand on a year or so see what else comes up.
Dan
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Hello
Im on PowerDirector 18 Ultimate and wonder if its worth the perpetual upgrade. I don't care too much for added packs and content, Im looking at the functionality of the core program specifically its editing enhancements and features for better workflows and more intuitive refined tools.
Thanks,
Daniel
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Thanks for all your replies. My intention is to produce 1080p footage where here and there I will zoom in and back out, so I wont be cropping but pan and zooming. In my case using 4k source as to not look quality when zooming in which of course I was when I used 1080p source files for 1080p output.
Thanks,
Dan
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There is no setting, but this will occur as PD uses the source video during production, so yes, one could zoom into just one quadrant of the 4k video in the timeline and during a 1080 production get that true 1080 resolution in that quadrant.
The timeline display resolution can be set but is rather artificial and intended to only reduce editing strain during timeline playback.
Jeff
Thanks for your reply. Just so I got this clear are you saying that the 4k of extra pixels are used at production time so If I zoomed in 200% which in the editing it would have pushed the 4k resolution beyond its actual pixel scale. At render time PD scales down the 4k to 1080p while keep available pixels from the 4k source file rather than not looking at the zoom footage as 100% beyond its true scale and baking it into a 1080p version of it?
Kind of confusing as I'm used to setting the project to 1080p, scale down the 4k then as I edit I get to view the actual output quality in the editor. In theory I can zoom to 200% using the 4 x 4 grid without loosing pixel data when exporting it at 1080p.
Dan
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Hello
In order to target a 1080p output and make the most of the available headroom resolution of 4k footage the project needs to be set at 1080p during editing. By doing this it means I can effectively zoom in 200% without loosing quality due to the footage being 4 times larger than the editing resolution. This cant be confused with outputting 1080p, it must be done in the editing to get work with a lossless zoom.
So the question is where is such a setting? In Camtasia, not what I would regarded a professional video editing application does just this, set editing resolution to allow headroom zooming from 4k footage.
Thanks,
Dan
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Nope cant input my first or last name?
EDIT: Found issue. My profile didnt have my name in it and this form is a auto fill form so it put nothing in there neither could I type in it. Iv updated my profile and all is good, suprised my name wasnt in there from when I regerstered my product?
Dan
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Hi
the form for support is not fillable in the name filed, fails to send, is there a direct email please?
Thanks,
Dan
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Thanks your all your replies, much appreciated.
The CPU is certainly a limitation or bottleneck here. I cant see me using SRT as Im always going to be doing some editing of some kind and it will need rendering either Pre or Post so in the long run it wont save time but add additional steps. My CPU is a Intel 5930k all cores running at 4.3ghz.
So to sum up grab any video clip, dont add anything from Fix/Enhance, and apply the general steps to allow it to use the GPU. It will at this point use the GPU until you add something from the Fix/Enhance. The more CPU intensive that task is, the less the GPU will be used as the GPU is waiting for the CPU process to be rendered first, this is where the time adds up. The slower your CPU is the less your GPU will get utilized as the CPU can be the bottleneck in the system.
How to find the balance? Do basic colour corrections in PD, shoot the best footage you can with the best audio quality and lighting.
While you wont get much GPU utilization as in my case it took my rendering from 1hr 24min down to 12min.
Thanks.
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I've done some tests and it shows that as you say putting the skateboard clip in the timeline does start to use the GPU but I could not workout what is so special about this clip?
I then found the killer in this was Fix / Enhance. Certain things will take full use of the CPU and deduct this from the GPU use. Video denoise alone will take utilization from 40% down to 9%. Add some colour fixes and your down to 4%
This has shown me the nature of how this works, correct me if Im wrong but it seems the CPU and GPU cant be optimized to work together simultaneously. If the GPU does 30% the CPU will only do 70% which tells me either this is how all apps use this tech or it needs re-thinking as optimal could be for both CPU and GPU to both work at their max abilities.
The harsh reality is this then. Use PD features to make your video how it should look and sound and wait in my video project 1:26, or turn all fix and enhance features off and wait 5:10.
Question is is there a feature than can pre-render things or speed this process up?
Thanks.
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If you've read though other threads you'll see that the load depends almost entirely on the specific kinds of edits you've made, what format your source clips are encoded in and what profile you're producing to. For example, using color presets or LUTs can only be done with the CPU and cannot be offloaded to the GPU.
Follow JL_JL's suggestion of using the Skateboard.mp4 clip in this post to get a clearer utilization view.
Thank you. I will try that clip and see whats going on.
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Hi
Iv noticed something very odd that Iv not come across in my other editor. I had added some keys for pan and zoom then later realized I missed a gopro clip. I shifted the video clips apart and its wacked out the timing of the pan and zoom?
Question is why is the keys not locked to the clip, it seems its locked to the timeline? Is there a way ou of this issue? Iv got a whole days of editing messed up.
Thank you.
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Hello
Yes this is yet another GPU Utilization thread, hope I can get some help please?
I have a 2080ti and a gtx 780.
I done the following.
Enabled Hardware options in PD18 settings
Added both pdr.exe and GPUutilittyex.exe set to Max performance. this is done in Nvidia control panel and in Windows graphics settings.
Enabled Hardware encoding options in produce room after a restart of PD.
Result is zero difference, its stuck at 8-9%?
Thankyou.
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Hello Dan.
There is no way to enable automatic ripple editing in PowerDirector. As you stated the only option is to select how you want the timeline to behave after inserting of deleting clips.
When you place a clip over another clip, use the trim tool, or delete a clip the options to overwrite, move all clips on this track, move clips on all tracks, leave gap, etc. are presented to you based on what you are doing.
Thanks for your reply. This is insane. If iv got 2 hours of clips that is to the right and I decide that I need to move a clip over another for a crossfade mid way Iv got to zoom right out, select all clips to the right, zoom back in, locate where I want the crossfade them move the whole lot over. As you see in the video it's turn on ripple edit select one clip move it.
Dan
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Thank you for the DxDiag.txt information. As far as I know my previous installation of the trial versions of PowerDirector works exactly as you described on my two pc with AMD graphic cards. Hardware video encoder is available and must be enabled to produce the AVC h.264 videos in the trial edition. This is also in the FAQ: https://www.cyberlink.com/support/faq-content.do?id=12822 . Reason is that the software h.254 decoder/encoders are not included in the trial edition.
The Intel Quick Sync is available when I tested the trial versions. It should also be available on your laptop to enable and use.
The Nvidia graphics may not be available on your laptop because of the Optimus technology used in most Laptops. That may require that you disable the UHD 630 integrated graphics in the bios. There has been new development in this area. See this post of other users enabling the Nvidia card on their Laptops. Here: https://forum.cyberlink.com/forum/posts/list/82705.page and here: https://forum.cyberlink.com/forum/posts/list/82814.page . You need the latest Windows update and Nvidia driver for this to possibly work on your Laptop.
I think that info may be outdated as it refers to version 10, we are on version 18. I can choose h264 in the trial, no warning mesages come up, but does with h265. On my brothers pc with AMD card with h264 he can select the hardware options to encode, he gets 68% utilization from his GPU.
In the other thread nothing in there applies to me either cause I dont get them options or iv already assigned my nvida settings program to this software on Full performance. Ironicly my brother purchased the full version as he does need h265, but then his GPU utilization went down to 30%, where as trial is higher?
I cant disable the other gpu in bios, it not a option.
Thanks,
Dan
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Trial version doesn't have that option available.
Hi
It does, my brother AMD desktop PC has trial installed and these options are avalible in the produce room.
Dan
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Hi. Thanks for your reply.
I have tried the trial of version 18 on three computers. 1: Laptop has a GTX 1070, latest drivers. 2: Main Desktop PC, RTX 2080TI
3: Desktop PC with AMD Vega 11 on chip graphics. Only the AMD card has the Hardware encoding option avalible, non of the Nvida PCs have this option. On the AMD system it uses 68% GPU untilization.
Iv added Dxdiag for my laptop.
Thanks.
Dan
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