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LaJollaSal, I think the correct answer depends on what your definition of a "Scratch Disk" is in PD16 context. For virtually anything of significant size PD16 creates a series of hidden folders (scratch) in the "Export folder:" location specified in pref for each PD session. These scratch folders/files can be for many different aspects of editing such as:
1) ShadowEditFiles
2) Preview Cache Files
3) BeatCache
4) PID
Just a few of the many possibilities. Modifing this location to any reasonable I/O capable device will have no significant change in editing performance if that's your "Scratch Disk" objective.
Jeff
Everything that is temporary and not part of the application installation should be able to be set to go to a scratch disk, or a directory of your choosing (i.e. for Project Files).
NVMe storage is expensive. I'd rather not wear mine out writing GBs upon GBs of render cache data to it. Many people run a 250GB NVMe System Drive with a 512GB-1TB SATA3 SSD for Storage and Scratch, and additionally 7,200 RPM Drives or a RAID for Media Storage. It's bad to cache to the OS drive.
This will bottleneck HDD systems, and it will trash your SSD endurace due to tons of NAND writes.
The warranty on many SSDs is X Years
or Y TBW of Endurace,
whichever comes first. Some SSDs will automatically disable writes to the drive when the TBW rating is exceeded (as some Intel SSDs have been known to do).
This is a legitimate issue. It can Out-of-Warranty a system drive early due to all this temp data being written to it, non-configurably.
This message was edited 1 time. Last update was at Aug 26. 2018 02:07