Thanks for the info ! Tested it as well and can confirm I can now use my GTX 960M - but few concerns:
- Seeing many program crashes when using the Nvidia card - not happening with the internal card
==> [Update] Crashes resolved by uninstalling Nvidia Experience / Shadowplay
- Slight improvement in rendering time but difference with internal is not extreme
- Initially installed PD on my D drive - workaround did not seem to work when using a non standard installation path
Below are some results of my testing - overall I was expecting a bigger performance increase from the Nvidia card but perhaps the specs for editing for the intel CPU/iGPU are too close to the GTX 960M card ? Guess the improvement in rendering time will be more significant with longer videos and more editing/effects/color adjustments so still a gain - but for now not really usable due to the frequent crashes.
Can anyone explain what functions of rendering are handled by the CPU and what can be offloaded to the GPU ?
My GPU never reaches 100 % so is there something holding it back so it cannot use the full capacity ?
Thanks
Roel
Notebook specs
- MSI GE72 6QC
- Intel Core i7-6700HQ
- Intel HD Graphics 530
- Nvidia Gforce GTX 960M 2 MB
- 8 GB of DDR4 RAM
Test results:
Test 1
Launch PD with internal GPU
Not using Intel HW acceleration in Menu or rendering screen
Rendering duration : 01:06
CPU= 90-100
Mem = 40
iGPU = 0-1
Conclusion - CPU is taking care of most of the rendering.
Test 2
Launch PD with internal GPU
Using Intel Quick SYnc acceleration in rendering screen - Menu option disabled
Rendering duration : 01:06
CPU= 40 - 50
Mem = 40
iGPU = 50 - 60 %
Conclusion - CPU and internal iGPU are working together for rendering.
Test 3
Launch PD with internal GPU
Using Intel Quick SYnc acceleration in rendering screen - Menu option enabled
Rendering duration : 01:05
CPU= 40 - 50
Mem = 40
iGPU = 50 - 60 %
Conclusion - CPU and internal iGPU are working together for rendering.
Test 4
Launch PD with NVIDIA GPU
Not using Intel HW acceleration in Menu or rendering screen
Rendering duration : 01:05
CPU= 90-100
Mem = 40
iGPU = 0-1
Conclusion - CPU is taking care of most of the rendering.
Test 5
Launch PD with NVIDIA GPUUsing
Hqrdware video encoder in rendering screen - not enabled CUDA in Preferences
Rendering duration : 00:56
CPU = 50-100
Mem= 40
dGPU= 40
Conclusion - CPU and internal iGPU are working together for rendering.
Note - CPU starts at 100 % for effect/particales then lowers once done.
Test 6
Launch PD with NVIDIA GPUUsing
Hqrdware video encoder in rendering screen - enabled CUDA in Preferences
Rendering duration : 00:56
CPU = 50-100
Mem= 40
dGPU= 40
Conclusion - CPU and internal iGPU are working together for rendering.
Note - CPU starts at 100 % for effect/particales then lowers once done.
Crash notes:
No real pattern. Crash happens at multiple stages. One crash happened when loading PD and filling the library with the default concent. One assumption is that the 3d video there had something to do with it. But even afer deleting that some crashes happened further into the program. I was using 2 tools to read the GPU usage - so might be related. And I am using the trial version so might be slightly different from the real version.
This message was edited 1 time. Last update was at Jan 19. 2016 16:41