Hope somebody can help me with the following. Assume I create a PiP object with an image of a ball moving from the outer left to the outer right of the screen. I want this movement to last only 1 second. To create this, I have a png file of a ball which I use when adding a custom PiP. Opening the PiP editor it creates a 'clip' of 10 seconds. I can't find where I can tell that I only want a clip of 1 second. It seems I can't change the duration at all. But never mind(?). I just create the movement from left to right in the full 10 seconds. So I save my PiP object and I drag it from the library where I saved the PiP object to one of the video tracks. All of a sudden the clip shows as 3 seconds.
On the video track I can select the clip and click on 'duration' to adjust the time and shorten it to 1 second. The clip will indeed shorten to 1 second, but when playing the clip the movement of the ball stops at 33%. So changing the duration won't scale back the complete clip and the complete movement, it just cuts the clip in time and displays only 1/3 of the original clip (where I would have expected it to accelarete all timings / keyframes by a factor 3).
I've tried in different ways to create a PiP of 1 second (I have found a way to do this) but when saving the PiP object, the time gets streched, and when I drag it to the video track it always results in a clip of 3 seconds. Whatever I try to shorten the clip to 1 second it always results in loss of the complete path / movement of my moving ball.
Is this a bug or am I doing this wrong? In the end I want to be able to control the lenght of the clip while the ball will alsways fly in from outer left and exit the screen on the far right.
Thanks for your suggestions!