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Is it possible to apply horizon correction to a 360 video inside PowerDirector Ultimate?

I am already adjusting my starting viewpoint angle of the 360 video using PowerDirector, however after rendering the final 360video, the horizon line is no longer horizontal.

Which means in my 360 video player, panning the view left or right ends up looking mostly at the ground after 150 degrees pan inside the 360 player
As a workaround, you can clone the video and set a new "360 Start View" for every clone, while carefully cutting the in+out points of the clones to try and make the transition smooth to the new default "front view" of each new cloned clip.

I'm doing this now but finding it does look a bit jumpy, unless I spend a very long time making dozens of precision cuts, each with new "360 Start View" settings.


I've informally suggested a new feature request here:
https://forum.cyberlink.com/forum/posts/list/80661.page

to allow changing "front view" X Y Z metadata on any keyframe.
Thanks Ash for confirming that PowerDirector currently does not currently have this feature.

Hopefully PowerDirector will consider this Feature Request for an upcoming version upgrade.

i.e.

Clone the "360 Start View" metadata functionality to keyframes, allowing adjustment of X Y Z rotation metadata on any keyframe in a 360 video (and as a bonus, with a smooth panning function to the new X Y Z view would be excellent)

This featureis ideal for the project I'm working on. We are just at the beginning of a multi-year project which begins rollout next week to the first five end-user sites (with dozens of presales in the pipeline, and hundreds more expected over the next few years).

We are not using VR headsets, but playing 360 video on a TV.

The user presses the "walk" button on a controller, and our javascript 360 video player automatically re-sets the X Y Z back to whatever the default "forward view" is encoded in the metadata, and the video plays.

The only time the user is allowed to pan/tilt the view and look around the 360 image is after they have pressed the "stop" button, and the video is paused on a single equirectangular frame, and then they can look around.

When they press the play button again, the video will re-center the X Y Z back to wherever the current "front direction" was set in the metadata during PowerDirector video editing.

The ability in PowerDirector to add a keyframe to a 360 video, and change the "forward view" metadata (X Y Z rotation) is a feature I would gladly welcome in a future upgrade.

P.S. If anyone knows about any other software that might allow adding multiple X Y Z metadata settings in the middle of a 360 video then please share your knowledge.
Hello,

Is there any way to to add something like a keyframe to a 360 video, which resets the metadata (X Y Z rotations) so that I can reset the "forward view" of 360 footage in mid-video?

i.e. basically the same thing as Tools -> 360 Start View, except I want to do this multiple times during one video.

The reason is, using Insta360 camera, I can render a 360 Video using "Flowstate Stabilization" which gives me very smooth video, except the "forward" direction never changes.

Using PowerDirector 18, I can change the "360 Start View" which is useful, however during the footage I need to re-orient the "forward view" of the 360 video many times.

Currently I am cutting and cloning the video to a new clip with a brand new "360 Start View", however this method is quite jumpy and unsatisfying.

It would be fantastic if I could add a keyframe with the new X Y Z setting, and the rendered 360 video can have it's "front view" updated.

My source video is equirectangular 3840 x 1920, but the Insta360 "flowstate stabilization" method of rendering requires me to update the "front view" metadata many many times in the course of one video to create any kind of satisfactory result.

Does anyone else have this same problem, and is there any easier way to solve it, by updating the metadata X Y Z view mid-video?

Important: the final video must remain a full 360 video (in my case equirectangular, and using an appropriate playback viewer)
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