Thank you all for posting. The video was recorded using my RTX2070, but it's the same when I run off my Intel UHD Graphics 630.
If I run the test project on my Surface Pro 3, I only see very subtle changes, and
only when I change from the FX-selected view to the clip-selected view, I honestly don't think I'd have even noticed anything if I'd been working on that machine.
Tomasc, those are the correct settings, but it doesn't seem like the specific FX is all that important. I've tried a bunch of standard ones at their default settings: Glow, Ripple, Magnifier, Pen Ink, TV Wall. All of them have a noticeably different brightness/luminance on my desktop PC, depending on whether the clip or the separate FX is selected.
Jeff, I don't have any 4K monitors (just 2 HD ones), but you hit on something with the Preview Quailty. The video was recorded with the quality set to HD, and if I set it up to UHD, the issue almost completely disappears. It's as bad, or a little worse, than the video on High, Normal and Low - so it seems like the preview resolution plays a role, along with the specific timeline item that's selected.
That statement is true on my desktop when using either nVidia or Intel HW, while on my SP3 (with only an Intel iGPU), the preview resolution doesn't make any real difference. As far as I can tell, it looks like higher preview settings can reduce the impact if the issue is noticeable, but won't make much difference if the underlying shift is in the subtle-to-nonexistant range, as you guys are reporting.
This message was edited 1 time. Last update was at Nov 22. 2019 19:28
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