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Packed project
Richmond Dan
Senior Contributor Location: Richmond, VA Joined: Aug 07, 2014 17:17 Messages: 673 Offline
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I'm just finishing up a project in which I've invested many, many hours. I've been building it as a series of separate projects, then importing each to the main project. As I understand it, once I have finished with my main project, I can use "pack project" to put all of the individual media files and the pds file itself into one folder. I can then delete all the zillion and one bits and pieces of the project that exist outside of that one packed folder.

Is this correct, or is there a risk of losing something which I'll come to regret...? Regards,
Dan
Power Director 21-Ultimate
v 21.0.3111.0
XPS-8940, Win-10 64-bit,
Intel Core i9-10900 processor
(10 core, 20M Cache),
32GB DDR4 RAM, 2TB M.2 PCIe NVME SSD, 2TB 7200 RPM SATA HDD,
NVIDIA GeForce RTX 2060 SUPER 8GB GDDR6
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In my opinion, you can delete all the original files (if necessary, to free hard drive space).

Open the main project from the folder (package) to make sure everything is present.

Project files (parts) I copied into the folder (package) if you need to go back to one, could open that way since the original files are there, just need to redirect them to open the project (part) AMD-FX 8350 / 8GB DDR3
SSD SUV400S37240G / 2-HD WD 1TB
AMD Radeon R9 270 / AOC M2470SWD
Windows 7-64 / PD16 Ultimate
BarryTheCrab
Senior Contributor Location: USA Joined: Nov 06, 2008 22:18 Messages: 6240 Offline
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Be sure to make note at the bottom of your Packed Project initiation, you can include UN-USED clips/assets in your PP also. After the PP finishes, you can then copy or cut and paste from your various source folders any other assets you might think belong. For instance I do not ALWAYS bring every clip into my library, nor do I use every clip, so that leaves a little room for forgetting to pack something that may be of future value. At this point you can safely delete original materials.

This message was edited 3 times. Last update was at Apr 07. 2016 08:50

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Richmond Dan
Senior Contributor Location: Richmond, VA Joined: Aug 07, 2014 17:17 Messages: 673 Offline
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Thanks playsound, Barry...will do. Regards,
Dan
Power Director 21-Ultimate
v 21.0.3111.0
XPS-8940, Win-10 64-bit,
Intel Core i9-10900 processor
(10 core, 20M Cache),
32GB DDR4 RAM, 2TB M.2 PCIe NVME SSD, 2TB 7200 RPM SATA HDD,
NVIDIA GeForce RTX 2060 SUPER 8GB GDDR6
Anja the Dane
Contributor Location: Denmark (North of Copenhagen) Joined: Mar 03, 2011 15:02 Messages: 347 Offline
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Hi Dan,

All what have been said of PlaySound and BarryTheCrab are correct .... but be aware to keep the version of PDR with witch you created the project.

There is no guarantee that coming versions will be able to recreate the project in the same way as when you packed it even if all files are present.

I had to start over with animated titles, PiP and Particles with an older project created and packed with PDR11 - which I wanted to finish it with PDR14 - containing animated titles, PiP and Particles. All files were present - also all the .png's for the animation - but it didn't show in the project. The struckture of packing had changed.

Cheers, Anja PDR 14.0.4207.0 / Windows 10 64-bit / Asus / Intel i7-4790 3.60 GHz / 16GB RAM / NVIDIA GeForce GTX 970 / DirectX 12
CS2014
Senior Contributor Location: USA-Eastern Time Zone Joined: Sep 16, 2014 16:44 Messages: 629 Offline
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THAT.. is a good 'gem' of advice too Anja! Glad you mentioned that too!

CS PD13 Ultimate - Build 3516, WIN 8.1, 64 Bit, 16G RAM, Intel Core i5 4460, CPU @ 3.2GHz, NVIDIA GeForce GT720, Graphics Memory(total avail.)-4093MB
LG WH14NS40 Blu-Ray Drive
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