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Exploring the possibilities of 100 tracks....?
1Nina
Senior Contributor Location: Norway, 50km southwest of Oslo Joined: Oct 08, 2008 04:12 Messages: 1070 Offline
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( Barry, if you need a cig after this, I have some menthols in the freezer, I believe)

Yesterday I started the work of exploring what the 100 tracks can do.
I never quite understood what we should need 100 tracks for and why it's a big deal.
Anybody used more than 10 - 20? Because you needed to, and not just for the fun of it?

I have been making the conclusion that offering all those tracks must mean that the
possibilities of- and in - PIPs would be significant broadened. From the promotionvideo
http://www.youtube.com/watch?v=aIU8krax8xw you are getting an impression of
how PIPs can be brought in/out in "walls", parallellograms, trapezes, have reflections - in short
it tells you that a lot of what you would wish to do editing video- you can do in PD9!

Ah, but you can't....

My first attempt in making a video-wall, was to bring in and work with 4-6 wmv's + some stills,
text and audio. I did not pre-render bits and pieces. If you have 100 tracks you should be able to
edit 8-10 in one chew (?).
Of course, if you want to do anything other than have 6 videoes playing alongside, straight ahead from
beginning to end, you just plaster them in the tracks, place them according to the gridlines and are done.
It's when I started "modifying" it really got interesting.
Apart from the frequent freeze of the modify-window, I could not really make many modifications.
When I thought I had made one or two, back in timelines I would see - not what I thought I had done,
but other timelines affected. Motion I could not modify at all.
(Modify-window displayed the little change I could achive, timeline/movie something different)

Keyframes! Yes!
When you click the keyframes-tab, you can fix, enhance and work with opacity. Not motion.
Magic motion applies to stills, - so that leaves modify. When 3-4 videos show up in that window,
even the one I carefully highlighted before going in, had a really bad response ( if one at all) to the
keyframes.

I guess I'll find my ways and "workarounds" to achive some of the things I want to happen in a video.
But see, that's what I (and many) always have done.
Bits and pieces at a time, building a video like a puzzle.

Unless my first try-out with video-wall lacked a lot of knowledge on my part and I will see things
completely different in a day or two, can you/anyone pinpoint why 100 tracks are needed and
such a big deal?
And/or enlighten me regarding working with video-walls.



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Just something.
https://www.petitpoisvideo.com
CubbyHouseFilms
Senior Contributor Location: Melbourne, Australia Joined: Jul 14, 2009 04:23 Messages: 2208 Offline
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I wonder what program they used to make the promo video

PD9 it wasn't - looks more like Adobe CS4 After Effects Happing editing

Best Regards

Neil
CubbyHouseFilms

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Anonymous [Avatar]
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That's kind of sobering...
Even that feature, for which stability and practicability of v8 was sacrificed, obviously does not really work - not even ìn approach?
It might become difficult to explain, what good for 100 video tracks might be - all packed into one screen for the spectators.
I should not deny that the idea of treating video track #1 just like a PiP track does not offer improvements, but for what price!
Has anyone finished a 'serious' project flawlessly and without searching for workarounds using PD9?

Michael.
Robert2 S
Senior Contributor Location: Australia Joined: Apr 22, 2009 05:57 Messages: 1461 Offline
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Quote:
Has anyone finished a 'serious' project flawlessly and without searching for workarounds using PD9?

Michael.


Yes, maybe not a 20 track masterpiece, but complicated enough for me.

1. Audio split off and deleted from video.

2. Separate voice recorder track added.

3. Music added.

4. 4:3 aspect stretched to 16:9.

5. 1280X920 4:3 video produced to 1920X1080.

I know there are problems with PD and to be honest with every video editing program I have ever trialled.

Until the camera makers decide on a stable set of standards I am afraid we are going to be chasing workarounds for some time to come.

Cheers

Robert2 S My youtube channel====> http://www.youtube.com/user/relate2?feature=mhsn
Anonymous [Avatar]
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Maybe I'm demanding too much in my projects...

Michael.
Bernd1948 [Avatar]
Senior Contributor Joined: Jul 10, 2008 10:18 Messages: 3930 Offline
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http://www.vimeo.com/16961674

http://www.vimeo.com/16955296

http://www.vimeo.com/16954387 Gruß Bernd
Technical support:
DE:
https://de.cyberlink.com/support/index.html




James Dotson
Senior Contributor Location: Tennessee Joined: Aug 24, 2009 20:40 Messages: 3066 Offline
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I've only used 4 or 5 video tracks myself. Besides, they are useful for more than just video. As a software developer you try to give the user more than they will need. If they have 10 tracks, someone will need 11. If you never need 100 tracks, then they have succeeded. __________________________________
CORNBLOSSOM
1Nina
Senior Contributor Location: Norway, 50km southwest of Oslo Joined: Oct 08, 2008 04:12 Messages: 1070 Offline
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BerndWelte, hi

I've watched your 16955296 on Vimeo, and I think it applies to what I previously wrote;

Of course, if you want to do anything other than have 6 videoes playing alongside, straight ahead from
beginning to end, you just plaster them in the tracks, place them according to the gridlines and are done.


Sometimes an "effect" like this can work well in a video; telling the story (in this case the same) with a few
seconds of delay for each wall-window. Yes, #9 gives you the opportunity to do this in a quick and easy way.

Just something.
https://www.petitpoisvideo.com
vn800rider
Senior Contributor Location: Darwen, UK Joined: May 15, 2008 04:32 Messages: 1949 Offline
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I believe that from the perspective of a finished output and the likely consumer (with commonly available kit) the 100 tracks is a nice marketing USP but to all intents and purposes pretty academic.

However, the use of many (maybe not 100?) tracks for complex editing is valid but in this version is compromised by simplistic and basic implementation.

Some good starts have been made - naming of tracks, full tracks not PiPs, "multi-purpose" tracks etc but, in order for the principles of "many track editing" to be useful, several track based functions need to be re-implemented.

Link/Unlink tracks needs to be a simple 1 click choice (icon or menu)
Disable/enable all needs to be implemented
Disable/enable needs to carry through to production
Active Track ID/highlighting is weak
Modify/edit windows need track ID, preferably name where used)

I believe all these suggestions have already been made to CL but I don't expect them to be implemented any time soon.

For me the key ones would be link/unlink, disable/enable all (or at least many), and the critical one is to carry disable/enable through to production.
If the latter was implemented one could edit several similar projects simultaneously - typically this might be things like a football team analysis with the same edited "raw" footage but different focus on individuals using different tracks or the use of one or more "junk" tracks or the use of different camera positions etc etc - and then be able to produce them individually.

Of course, these are all possible in other ways, traditionally via maybe a master project and "child" projects, but having 100 total but say 85 minimally useful tracks and still having to use separate projects (to get over not being able to use the 85 useless tracks) seems to reinforce the triumph of marketing over practicality.

Nothing new in this - we probably all drive cars that we can't hit the top speed in, washing machines that we only use 20% of, computer systems that actually never use the full 6, 8, 12 GB RAM etc etc.

That's all quite close to a rant, and maybe CL will prove me wrong - if so I will smoke one of Nina's "menthol" cigs (are they really menthol?) despite not smoking normal, menthol or herbal since the early 1970's.

Cheers
Adrian




Life is really simple, but we insist on making it complicated. (see below)
Confucius
AMD Phenom IIX6 1055T, win10, 5 internal drives, 7 usb drives, struggling power supply.
Anonymous [Avatar]
[Post New]
Quote: I've only used 4 or 5 video tracks myself. Besides, they are useful for more than just video. As a software developer you try to give the user more than they will need. If they have 10 tracks, someone will need 11. If you never need 100 tracks, then they have succeeded.


Seen from this point of view, you're right.
On the other hand, with PD9 at this moment of development it's comparable to a car, which is capable of going 400 miles per hour (who will ever need this really, so in any case it's fast enough), but the carburator stutters, the brakes overheat, the clutch's loose,....

And then I'd better have a WORKING car than a car that virtually goes 400 mph.

Michael.
HalCon
Senior Contributor Location: Charlottetown, PEI Joined: Mar 01, 2008 10:36 Messages: 719 Offline
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I am only beginning to explore the use of multiple tracks in PD9. I have previoulsy used many PIP tracks in earlier versions. I am trying to unlearn some things and learn the new approach to editing.

I was able to produce some things that 1Nina thought could not be done in PD9. Although I had to pre-produce a portion, I made up this little demo in about a half hour this afternoon. I am now looking at how to do it in one 'bite' so to say.

http://www.youtube.com/watch?v=vMqFQ5dsnkE

I used Paint.Net to build the mask for the inset video.

Hal OS - Win11 Pro, Alienware R13, CPU - Intel Core I7-12700KF 12 CPUs), 16g DDR5 4400 RAM, Video - Geeforce RTX 3080ti 12g, PD11 & PD365
My YouTube
1Nina
Senior Contributor Location: Norway, 50km southwest of Oslo Joined: Oct 08, 2008 04:12 Messages: 1070 Offline
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Hi HalCon,

Thank you for your input.
Well, I do think a lot can be done.

I guess I'll find my ways and "workarounds" to achive some of the things I want to happen in a video.
But see, that's what I (and many) always have done.
Bits and pieces at a time, building a video like a puzzle.


We use stills, frames, masks, paint.net and PhSh, online textgenerators, maybe other videosoftware,
we pre-render and render etc....
This time I wanted to explore what actually can be done inside PD9, in multiple tracks -
using the tools that are offered there.


I will most certainly continue the quest.
Just something.
https://www.petitpoisvideo.com
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