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If shooting in 60fps then producing at 24fps will the end result be the same as if shooting at 24fps and producing at 24fps?
Not true.
Maybe think of it this way. I have 60 cards, each card (frame) has a picture and each card is shown for 1/60 of a sec. So I have 60fps video as one flashes each of the cards for 1/60 sec and my 60 cards will last for 1 sec video duration. My video sequence is cards, 1, 2, 3, 4, 5, 6, 7.....all the way to 60 and each card is 1/60 of a sec flash.
To get 30fps from this 60fps source I need 30 cards, so I take out every other card, so now my video has 30 cards, cards 1, 3, 5, 7, 9.... and each card is shown for a longer period of time, 1/30 of a sec. 30 cards each shown for 1/30 of a sec, for my same 1 sec video duration. If significant motion happened in the original 3, 4, 5, frame sequence, I captured the same motion, but I had to skip frame 4 so it's not as smooth as the true 60fps source. It's not as smooth as the 60fps card video but in time space it's identical.
To get 24fps from this 60fps source I need 24 cards, so in some spots I need to take out every other card of the 60 cards and in other spots multiple cards together as 60/24 is not an integer. So now I might have cards 1, 3, 5, 7, 10, .... as a playing video sequence and each card is shown for a longer period of time, 1/24 of a sec. If I truly shot at constant 24fps and produced at constant 24fps all these frames would be equally spaced in time, 1, 2, 3, to 24. The fact that the frames had to pulled from the 60 cards leaves at times uneven spacing of the shown frame, like the 5, 7, 10 card sequence, which produces judder. The event didn't really happen like that, card 10 was not the next incremental time frame after cards 5, 7 were shown. These continuous hiccups in the actual time space to pull 24 cards out of the source of 60 cards produces judder when there is motion between the frames.
Jeff