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There's nothing odd about it, GeForce Experience uses the same encoder engine (Nvidia NVENC) for its shadow play streaming service. What's odd is that I've used other software, even the free OBS which utilize the same technology w/o crashing. Like I had said earlier, Cyberlink needs to address this issue in PD14, instead of blaming and telling people to uninstall GeForce Experience.
Maybe is not that simple.
For example, some audio players like to get "exclusive" control of the audiocard for highest quality. That leads to conflicts if they are two players that want simultaneous "exclusive" control. Sure, you could disallow that exclusive control and solve the conflicts, but with what price in regard of quality?
I am not sure if is something similar with the way PD invoques the NVENC versus other software. To me, an elegant solution would be a notification message (that other software uses NVENC now) instead of crashing.