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I don't know if the laptop uses the integrated graphics as well as the 2060. In the device manager I only see drivers for the 2060. At the time I bought this laptop, a PCIe desktop 2060 card was nearly unobtainable by itself and the price was about as much as I paid for the laptop!
Possible, it really depends how the laptop is configured, hence my "depending on user/OEM settings" comment prior. Most common on many laptops, the iGPU cannot be disabled, some higher end laptop units provide additional circuitry on the MB to control. With those, a setting in BIOS about graphics typically controls behavior. I attached a BIOS pic from an old Dell M6800 I had that could disable the iGPU while a similar vintage Dell XPS15 has no option to disable.
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Currently I'm trying to decide if I fix the black bar issues with Handbrake, convert the files from the mp4 that Handbrake exports to back to MOV using something like VLC, and replace the files in the PD project's media library with the exact same name -- hopefully saving me from re-editing all those sections. Would that even work, or create a rift in the space time continuum?
For a current project, I'd probably just scale these clips, need maybe 1.5% is all, very easy to do in PD21. Going fwd, maybe a different approach. MOV, MP4, they are just containers, detailed video codec and specifics could be the same in both.
FPS is really user desire, if 24 fps works for you, then stick with it. For what I shoot, I couldn't live with it, way too slow. Just keep in mind, virtually every phone does not record in 24fps, 30fps,... even when that's the setting. Unless you use a specific video app like Filmic Pro or the like. Phones use a highly variable fps to conserve resources, this can and often does cause issue in PD if the variability is large. How variable in a recording really depends on what one is shooting and how consistent the motion is during that record session duration. The problem with this is one clip may have no issue in PD, while another clip might. I've spent way too many hours chasing this so I often convert to just basic old school constant fps and this remedies the issues.
Jeff
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