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Yeah, the CLPD's definition of PIP is a little different from what I envisioned: Like on a television PIP is the ability to have one or more additional broadcasts shown on top of the main broadcast (great for the sports fan!): It was, literally, a "picture" in a picture. But with CLPD I guess any kind of image or video object arranged on top (well, underneath ) of another is considered a PIP. I can live with this definition, though.
Really, though, these are minor quibbles. I'm just glad I don't have to put up with Pi**acle Studio's frequent crashes and botched DVD burns (after several hours of rendering) anymore...
Take care,
Russell1967
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Yeah, it's no problem, just counter-intuitive (to me). I can adapt. It's no biggy, but pretty much every other NLE I've ever seen or used does it the other way (top tracks on the screen = the top tracks in priority - This just seems, to me, the more logical way to represent track priority).
Everything else, so far, is great, fast (it's nice to be able to scroll the timeline cursor pretty much as fast as I want without worrying about borking the program - there are several other NLEs out there that don't react well to this) and reliable.
Looking forward to creating my own effects, too. Stay tuned...
Russell1967
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So far, I'm loving it, but I'm a little thrown off by one odd thing: The timeline track ordering is reversed! Is there a way to 'reverse' the ordering so that it behaves more intuitively? I mean, if I want to place a video track 'on top' of another track (so that it will be displayed on top of it - like text over a background), then it is just more intuitive to place the track actually on top of it, not under it.
If this is not an option, then I formally submit it as a preferences option in a program patch or near future version of the program.
Does this bother anyone else?
Anyway, besides that I'm having fun learning the program and look forward to future possibilities! For example, a built-in python-like scripting language interface to allow end-users to expand the program's capabilities without resorting to a C++ SDK approach would launch this baby into the stratosphere! Let the end-user community come up with lots of new effects that are not possible with the current available tools. Look at how the Blender 3D community has exploded with new functionality for that program.
Russell1967
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