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Hello optodata,
Thanks for the offer to help. I have attached 2 files - the DXdiag.txt file as requested and another file from Mediainfo that provides a summary of all of the media data on the photos and video clips in the file.
I have tried 3 different computers with different processors with the same results. All running windows 7 64 bit
1) my desktop Nvidia 780I SLI ultra, core 2 9450 quad processor at 2.7 Ghz, 8 GB DDR2 memory and the GeForce 780GTX card
2) my home laptop del inspiron with 2.4 Ghz i5
3) my office laptop del 2.8 ghz i7
I have tried previewing in all 5 of the video resolutions, both real time and non-real time without audio. I have tried with and without, hardware acceleration, open cl, and HD shadow files in all combinations. No significant difference noted.
Wow! you've done a lot of digging! Thanks for taking the time to document everything you've found
Very interesting that you're seeing the issue on these different machines. Do you know the model or generation of your i7 (Sandy Bridge, Ivy Bridge, Haswell)? I don't see anything unusual in your DxDiag results, and that's a good thing!
Seems like the graphics card is never even being called on for processing during the preview - GPU-Z never shows more than a 2% GPU load and no more than 316MB of the 3 GB memory in use. The CPU does show nearly 100% utilization on all 4 processors as the video is being previewed. I though that PD relied on the GPU as well, especially for transition effects. Is that incorrect?
PD uses the CPU
far more often than the GPU, which is why I said earlier that having a super GPU won't make much difference. It's counterintuitive to find that out, and very disappointing if you've already spent the money. There are situations where having a subpar GPU will grind production to a halt, but having a top end card won't speed thing up as much as we'd all like
One other observation. I was able to run the same file in PD11 without the preview issues at the HD resolution in the desktop machine. I have seen a thread about a beta update for PD12 that addresses preview issues... - any chance this is related?
You can try the latest beta patch. It's a sticky at the top of the forum. The big speed improvement was seen by people with Haswell+Win8.1+GTX7xx systems, but your systems don't look like they had the 7-10 second delay in opening up the PiP designer or Pixelan windows. There are plenty of other fixes, so go ahead and install the patch if you're comfortable doing so. If not, a new official patch will probably be coming out fairly soon.
In a few other threads there was conversation about codecs that could be interfering with proper playback - anything to this? Sometimes other codecs get snuck into the system by some applications so how would I tell if that was an issue?
I'm not quite an expert on this, but the codec problems generally show up when a particular clip won't play at all. If you're able to import and play the clips, I believe that your codecs are working properly.
I understand that the desktop is not the fastest CPU out there by any means, however unless there were significant changes made to PD12 I don't understand why things ran faster in PD11.
Any help you can offer would be great. Not yet convinced that pure Horsepower (lots of $$) is the answer.
Thanks,
Todd
I think you hit the nail on the head. There definitely
were significant changes under the hood when PD12 came out. In many cases, the editor is faster and more stable than PD11, but other people have found things to be aggravatingly slower. Some were just crazy, like the 7-10 second delay that ONLY appeared on top-end systems. Others are more subtle, like the difficulty in determining why it's so hard to get decent preview quality.
One thing I found is to try setting the priority to High(est) in task manager (not realtime). That seems to speed up some of the editing operations and may improve your preview. Using non-realtime preview is a good choice if you have a bunch of effects and want to see how they look. You can also highlight a range in the timeline and produce just that to see
exactly what that looks and sounds like in the final production.
Other than that, I can't think of anything you haven't tried. Maybe someone else will have some ideas...
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